PlayerName: Ashley
Contact: plurk: timetoreap, discord: bishiekeeper
Over 18?: Yes
Current Characters: N/A
Link to permissions/opt out:
Permissions CharacterName: Percival Fredrickstein von Musel Klossowski de Rolo III
Canon: Critical Role
Canon point: "The Frigid Doom" (1x64)
CRAU?: N/A
Age: Mid twenties?
History:
History Personality:
Percy is very much like his weapon of choice- complex and highly loaded. As such, I will approach the different aspects of his personality, such as the barrel of his gun.
Chamber one: Asshole.
While it would be easy enough to blame a lot of Percy's "assholery" on Orthax's influence, that would be disqualifying a lot of times where Percy was a downright asshole even after Orthax's removal. Percy is often seen throwing his last name around, especially when he thinks there is a chance for him to get the upper hand. Some of Percy's asshole ways show up in how he chooses to achieve a goal- for example when he wanted to make a point to teach Grog a lesson about trying to steal items from his lab. He kept silent, and when the acid started to burn, he suggested that water would help cure the burning when he knew that water would do the opposite.
Chamber two: Genius and Insane.
Percy really straddles the thin line between genius and insanity. On the one hand, he is very wise. Wise enough to figure out a loophole around a fey-bound contract dealing with a threshold crest with Garmelie and act as the unofficial lawyer for Vox Machina when he had to act as one to get Keyleth out of prison. But- Percy's intelligence also tends to have him act unhinged at times, such as when he mixes highly combustible chemicals to win a cannonball contest. Or when he locks himself up in his lab and loses track of time tinkering.
Chamber three: Observant.
While Percy is brilliant, there is something to be said where his intelligence would dip into morale boosting. The best example of this was what he did with Westruun, where he took the time to carve the names of the people who lived there and the story of what happened in the city- not as a way to promote the group's name but because it was the best way to boost morale. In Pery's eyes, humans live as long as what they build endures, and everyone would feel the loss of a city.
Chamber four: Guilt-ridden.
The feeling of Guilt- helped shape Percy's personality almost as much as his need for revenge. There's survivor's Guilt for being the only De Rolo for the longest time. There is Guilt for leaving his sister for dead when she was alive the whole time. There is Guilt for being responsible for bringing the concept of guns and their devastating effects, and then there's the newest form of Guilt- being the one responsible for Vex'ahlia's death.
Chamber five: Caring.
Percy has shown signs of caring, especially towards those he has chosen to be his family. The best example of Percy being caring was when he gave Vex'ahlia her title. He knew that Vex'ahlia was dealing with feelings of inadequacy. He gave her a title that not only raised her in a station that put her above her father, but he also told her that she didn't need it since, according to him- she was already better than him and had more than "high classed" members of society had- Heart. Another shining example of Pery being caring was when he had Vax'ildan's shrine to the Raven Queen built. He built the shrine so Vax'ildan could still stay with the group even when he was the champion of the Raven Queen.
Powers and abilities:
Powers/Abilities Chosen faction: Sylph
Sample Vax Vex Questions, comments, and concerns: I would like to have Percy arrive with Diplomacy, and I understand that it would not hold it's magical abilities- it would be entertaining if I could have it malfunction quite often and electrocute him.